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Classic TERA on patch 33 with new locations, bosses and Ninja at launch. The season is planned for 3 months; its length may change based on community feedback.
Return to the TERA you remember and discover places you have never explored before.
The season adds locations and dungeons beyond the original classic patch, including areas brought into Akeron from other game worlds.
New opponents, unusual scenery and group adventures are waiting for your party.
Follow announcements in the Akeron communities for gameplay previews and details about the seasonal content.
Expand your collection with new mounts, pets, costumes and accessories. Explore Arborea with your companions and create a look that makes your hero your own.
Gather a party for familiar and new dungeons. Prepare for new bosses, coordinate your roles and use the live matchmaking counters to see who is waiting for a group.
The new season brings a separate 1v1 arena mode alongside familiar PvP activities.
Learn your opponents, refine your skills and choose a class that suits your playstyle.
Queue counters update automatically, so you can follow matchmaking without reopening the window.
Ninja is available at launch. Additional new classes will arrive in later updates.
The Sorcerer attacks enemies from long distances and easily deals with many monsters using powerful combat spells.
Sorcerer is very vulnerable in close combat, so it is important for him to destroy the enemy as quickly as possible. If this fails, the magician can instantly move away from the enemy using one of the spells.
In the Sorcerer group, this is artillery. He directs all his power against his enemies, causing serious damage from a distance.
The Reaper deals high damage both over an area and against single targets. In addition to high mobility, it has a large number of possible skill combinations. Thanks to his skills he can turn the tide of a battle.
In a group, the Reaper is versatile, combining high burst damage, defensive skills, fast attacks and mobility.
Lancer is a real living wall and barrier between angry monsters and weaker members of the group. Deals average damage. Well protected, which helps to survive in the most difficult battle.
In the group, Lancer has the largest number of defensive abilities.
The Warrior uses fast attack tactics, and thanks to his incredible agility, he is able to damage multiple enemies at once and easily dodge attacks.
In a group, the Warrior can perform two tasks at once: he can not only lead allies, but also defeat enemies with quick, deadly blows.
Berserker uses slow, but merciless and devastating attacks both in an area and against a single target. Deals enormous damage in close combat and is able to block most attacks. He is dressed in heavy armor and carries a huge ax in his hands. Its main advantages are its strength and endurance, which far exceed those of most other classes.
The Mystic is constantly concentrated during battle: the most important thing is not to miscalculate the moment and not lose his allies in battle. Deals small damage at a distance and summons magical creatures to help.
In the group, Mystic is a powerful support. Replenishes mana, heals, and has enhancing auras.
The Slayer swoops down on enemies like a whirlwind with a two-handed sword at the ready. Due to crushing circular blows, jumps and stunning and knocking down attacks, he creates a real death zone around himself.
In a group, he plays the role of a melee fighter, causing great damage to enemy forces.
Priests are spellcasters whose primary role is to restore health and vitality. However, they are not to be taken lightly – the same power that revives allies can be used to smite foes.
Archer is a dexterous and fast hunter who relies on accuracy and his trusty bow in everything. Its main advantage is its fast attack speed, the ability to inflict enormous damage on the enemy from a distance and, of course, high mobility on the battlefield. It can also set traps and slow down the enemy.
In a group, the main task is to cause as much damage as possible.
Gunners are solidly-armored, ranged combatants. Effective from every part of the battlefield, gunners use a variety of potent attacks to pound foes, including some fueled completely by Willpower. Gunner skills focus on dealing damage rather than creating effects, although plenty of the gunner’s attacks stagger or knock back enemies!
The length may be adjusted based on the wishes and feedback of the player community.
Main city hubs, dungeons, class balance and the meta, arenas and events will change between seasons. Each cycle brings different goals and gameplay conditions.
Rules for moving between seasons, retaining progress and resets are still being finalised. Confirmed conditions will be announced in the Akeron communities.
Get ready